Research Questions
RQ1: How different biofeedback designs will affect user engagement during a guided stress management practice;
RQ2: Whether different biofeedback designs will affect users' attention allocations across the personal view versus demonstration view;
RQ3: Whether different biofeedback designs can affect users' physiological measures when relaxing in a guided stress management setting.
Design Development Process
Design Decisions
Design Details
We present all five representative designs (the left one is a static image where the upper part shows a stressed state while the lower part shows a calm state; the right one is an animated gif where the lower part keeps neutral) as below:
Evaluation Methods
Results
The results of the Friedman's ANOVA test for users' ratings collected through post-study questionnaires. MN represents the mean value for raw numbers, MC for bar charts, MW for waves, MB for butterfly drawings, and ML for table lamps. The following table also reports the degrees of freedom, chi-squared, p-values and Kendall's W values (i.e., the effect size).
Attributes | MN | MC | MW | MB | ML | df | X2 | p | W |
---|---|---|---|---|---|---|---|---|---|
Perceived usability | 3.49 | 3.37 | 3.69 | 3.31 | 3.20 | 4 | 4.34 | 4.339 | .03 |
Aesthetics | 1.97 | 2.69 | 3.57 | 4.31 | 4.17 | 4 | 86.32 | <.001 | .62 |
Novelty | 2.49 | 2.74 | 3.46 | 4.20 | 4.23 | 4 | 63.29 | <.001 | .45 |
Focused attention | 2.80 | 3.09 | 3.69 | 3.86 | 3.94 | 4 | 31.61 | <.001 | .23 |
Felt involvement | 2.37 | 2.77 | 3.74 | 4.09 | 4.17 | 4 | 61.57 | <.001 | .44 |
Endurability | 2.71 | 3.06 | 3.57 | 3.57 | 3.77 | 4 | 26.96 | <.001 | .19 |
Reflection
From the statistical results and participants' responses, we learn that each design has its own strengths and weaknesses. Without visual encodings, raw numbers provide concrete, precise details of the raw signals, but is deemed tedious. Bar charts use traditional statistical graphics. It is intuitive for users to identify a stressful moment through comparison, but its well-known usage in analytical tasks may put users in a judgmental mindset. Waves exploit direct visual analogs and present in geometric shapes. An abstract design can significantly improve the fluency of visual data processing, but striking a balance between intuitiveness and interestingness is non-trivial. Butterfly drawings leverage aesthetic metaphors to create experience-oriented visual design with the intent of making art. It is sometimes difficult to balance artistic value and communicativeness, as embellishments that are pleasing to the eyes may distract the mind. Table lamps design provides a source of relatedness and enables an immersive experience with the data. However, certain encodings (e.g., transparency, the spatial region in our case) that are commonly used in visual displays are not readily applicable to every physical display. The last three designs (i.e., waves, butterfly drawings, and table lamps) have several pitfalls. They all fail to provide precise quantitative measurements, and their visual encodings entail a learning cost.